Nvidia's is bringing ray-tracing support to older graphics cards

Nvidia is bringing ray-tracing to older GTX cards 4

Nvidia to enable ray tracing for non-RTX GPUs

As NVIDIA noted, GeForce GTX gamers will have an opportunity to use ray tracing at lower RT quality settings and resolutions, while GeForce RTX users will experience up to 2-3x faster performance.

Other than that, NVIDIA also announced that DXR support has landed in major game engines such as Unreal Engine, Unity and also CRYENGINE who recently demoed a more open approach to real-time raytracing.

The new feature will become available through a driver update which is expected to launch in April 2019.

Nvidia is bringing ray-tracing to older GTX cards 5

In what can only be read as a rushed response to this demo, earlier today Nvidia held a briefing call for technical press in order to firstly re-eschew the benefits of having dedicated RT Cores for processing real-time ray tracing and secondly confirm the upcoming release of a driver that will allow GTX 1060 6GB graphics cards and above - including the recently released GTX 1660 and GTX 1660 Ti - to start turning on ray tracing in the few games that now support it.

NVIDIA also shared some interesting insights into how Turing allocates its various resources in rendering a scene with real-time raytracing. "The integration of real-time ray tracing by the two dominant game engines illustrates the game industry's belief that real-time ray tracing is the future of gaming graphics". Games that support the Microsoft DXR and Vulkan APIs are all supported. The latest GTX 1660 and 1660 Ti GPUs, which don't have RT but do have integer cores, will run ray traced games moderately better than last-gen 10-series GPUs. A scaled up version of Pascal that would deliver 60 FPS in Metro Exodus with ray tracing enabled, just based on pure raw FP32 performance would end up being a 650W, 35 Billion transistor chip with a die size of 1324mm2, rocking a total of 44 TFLOPs of FP32 compute power.

Instead, the GTX 10 cards series will perform ray tracing calculations such as Bounding Volume Hierarchy (BVH), and on their shader cored ray/triangle intersection, while already handling the other tasks in the rendering traditionally rasterized. But, before you get too excited, know that the cards will only support basic ray-tracing effects and low ray counts. It will support ray traced effects like area light shadows, glossy reflections, ambient occlusion and diffuse global illumination. Developers can use Nvidia's new set of tools called GameWorks RTX to achieve this. After picking up an ASUS GeForce GTX 1660 Phoenix Edition, here are Linux OpenGL/Vulkan gaming benchmarks compared to a wide assortment of AMD Radeon and NVIDIA GeForce graphics cards under Ubuntu.

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I don't know what their problem was but I am sure they will come back strongly in the next races, so we have to stay on our toes". I am sure for Ferrari that something has not been right this weekend but I am pretty sure that the vehicle is still good.

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