HTC goes virtual with Vive Pro Eye and Cosmos headsets

HTC goes virtual with Vive Pro Eye and Cosmos headsets

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HTC revealed two new VR headsets during the Consumer Electronics Show (CES) yesterday, with the first being Vive Cosmos, pitched as a standalone device made for home or mobile use.

"We've invested in VR technology to bring fans a fun immersive experience and connection to our game and deliver a new level of engagement through VR game competitions, at-home play and in-ballpark attractions", said Jamie Leece, Senior Vice President, Games & VR, Major League Baseball.

HTC also teased yet another VR headset that "aims to redefine how VR is accessed". Eye-tracking is a big deal for VR.

"The new Vive Pro Eye gives users new levels of accessibility, including gaze-oriented menu navigation and removing the need for controllers".

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The Vive Pro Eye, which comes with built-in Tobii inside-out eye tracking technology and enhanced computing ability powered by chips from Nvidia, provide more intuitive interactions with visual control systems without controllers, O'Brien noted.

Foveated rendering could make VR experiences feel more real because it mimics the way eyes work, where peripheral vision is naturally blurred. The headset does not require external sensors to track motion, allowing for it to be used in a wide variety of contexts. The first subject that HTC touched on was the all-new Cosmos hardware. That could change as we hear more about the headset in the coming months and it prepares for launch in the second quarter of 2019.

In the framework of the worldwide exhibition of electronics CES 2019 HTC told about prospects of development of the own device and the ecosystem of virtual reality.

HTC's Creative Labs team also revealed Vive Reality System, a completely reimagined way for people to experience the virtual world-encompassing the total user experience from the moment a headset is put on to how content is interacted with. In addition, the Cosmos update will also be released later this year. Vive Reality combines a user interface, browser, virtual reality, digital showcase (with available virtual reality games and other content) as well as social service.

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