The Founder's Edition cards will start shipping from September 20 and Nvidia is already taking pre-orders on its website.
To deliver record-breaking performance, the factory-overclocked GeForce RTX 2080 uses 225 Watts of power out of the box and tops out around 280 Watts for enthusiasts chasing ultimate overclocking performance.
However, Nvidia's ray-tracing tech is designed for newer games, so not all will have it. And while this effect is cool, it's a bit underwhelming witnessing only one graphical effect being handled by ray tracing for the recently announced high-end graphics card that costs more than $1000.
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Previously, ray tracing - which is often referred to as the "holy grail" of graphics - was so computationally intense that most games relied on less accurate statistical light models to create the shadows and reflections see in a graphics.
This story is still developing, and specs on these graphics cards were not available at the time of writing.
OK, so this all sounds fantastic, but let's not forget that RTX isn't just for ray tracing alone, because the platform still relies on sophisticated rasterisation techniques and everything Nvidia includes on its previous GPUs.
Normally, ray-tracing would take a serious amount of graphical power to run; we're talking Nvidia DXG supercomputer level.
NVIDIA is working with developers such as EA, Epic Games, Square Enix on games with ray tracing. They are based on its recently launched chip blueprint called "Turing", which Nvidia is also using for higher-priced chips announced last week for game designers, movie makers and other computer graphics professionals. But if they do deliver the performance Nvidia is promising, and Huang tends to now exaggerate too much, then we could be looking at a serious generational jump in the world of graphics. Starting with the GeForce RTX 2070, this GPU is capable of 8 Teraflops of power in traditional terms, as well as 6 Gigarays per second.