What E3 Showed Us About Cyberpunk 2077

Cyberpunk 2077 Story Details Revealed

CD Projekt RED releases tons of new details about Cyberpunk 2077

It seems CD Projekt RED is finally opening the floodgates regarding the highly-anticipated title - albeit very slowly.

You probably guessed it from the trailer already, but yes, vehicles will indeed be integral to getting around Cyberpunk 2077's world. Fortunately, CD Projekt Red appeared at GameSpot Live during E3 to answer questions during a brief 15-minute interview.

See Night City Through Your Eyes - Cyberpunk 2077 brings First Person Perspective back to the role-playing genre. Rowley made sure to reiterate that Cyberpunk 2077 is "first and foremost a narrative-driven roleplaying game", with a full melee system to complement first-person shooting combat.

Unlike the 2077's source material, the Cyberpunk 2020 pen-and-paper RPG, the game will not include classes or roles in the traditional sense.

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Character customisation will feature heavily, your cyberpunk character V being male or female with a range of options for making their look unique. Interestingly enough, CD Projekt Red has stated that each decision a player makes regarding these details "influence the shape of the game". Rowley believes that the first-person perspective will best allow the game to fully "immerse the player in that world", and that the vast detail and atmosphere will allow the player to feel like they've walked through their screen into their corrupt universe. Oh, and print media still exists, which we think may have been the most optimistic thing we saw for the whole hour.

Create a hero able to survive in America's most unsafe megacity. Unlike The Witcher 3, which had plenty of wide open fields and dense forests, Cyberpunk 2077 has towering skyscrapers, some of which are enterable "megabuildings".

The website revealed a number of Cyberpunk 2077's gameplay details. Still, it sounds very much like the kind of grand RPG experience you'd expect from this studio.

- comment on an uncooperative character's tattoo to please them, or end a conversation early with a well-placed bullet.

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